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TRIGGERED - Co-op Multiplayer Speed Runner Game

Role: Solo Developer

TRIGGERED is a fast-paced co-op multiplayer speed runner game where players work together to complete challenging levels under intense time pressure. As the sole programmer on the project, I was responsible for designing and implementing the entire technical foundation of the game. Using Unreal Engine and C++, I built a robust and scalable system that supported core gameplay mechanics, multiplayer functionality, and Steam integration. Despite being my first commercial release on Steam, I successfully delivered a polished and functional game, showcasing my ability to tackle complex challenges independently.

  • Core Systems Development: Designed and implemented foundational systems including character movement, shooting mechanics, animation systems, game mode logic, damage and health systems, and multiplayer networking.
  • Multiplayer Integration: Built matchmaking and multiplayer mechanics, ensuring smooth and responsive online gameplay experiences.
  • Steam Integration: Successfully integrated Steamworks SDK for achievements, matchmaking, and storefront functionality.
  • Solo Development: Managed the entire project independently, from initial concept to release, demonstrating strong project management and problem-solving skills.
  • Technical Challenges: Overcame significant hurdles as a solo developer, delivering a scalable and modular codebase using Epic’s Gameplay Abilities System.
  • Commercial Release: Published TRIGGERED on Steam, marking my first commercially available game.
  • Project Status: The project was paused due to limited market traction, but the foundation remains solid for future development or iteration.

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Youtube Video

Summary of Tasks

  • Full Game Development: Designed, developed, and managed the entire project independently.
  • C++ & Unreal Engine: Built core gameplay mechanics using C++ and Epic’s Gameplay Ability System.
  • Multiplayer & Networking: Implemented matchmaking and Steam integration.
  • Gameplay Systems: Created character movement, shooting mechanics, damage, and health systems.
  • AI & NPC Behavior: Developed AI-driven NPCs with pathfinding and survival decision-making.
  • Optimization & Scalability: Ensured modular, efficient, and expandable game architecture.

Unreal Engine 4, C++, Blueprints, UMG and UI, Animations, Steam and Steamworks, Listen Servers