Just Us – Co-op Multiplayer Survival Game
Role: Solo Developer
I single-handedly built Just Us from the ground up using C++ in Unreal Engine, leveraging Epic’s Gameplay Ability System to create a modular and scalable foundation. My work covered:
- Core Gameplay Systems: Character movement, shooting mechanics, and animation systems.
- Multiplayer & Networking: Dedicated server setup, matchmaking, Steam integration, and multiplayer mechanics.
- Game Logic & Systems: Game mode mechanics, damage system, health and stamina management.
- AI & NPC Behavior: Pathfinding, decision-making, and survival mechanics for NPCs.
- Survival Mechanics: Hunger, thirst, temperature, and environmental hazards.
- Dynamic Weather System: Real-time weather affecting gameplay and survival conditions.
- Project Management: Designed, developed, and managed the entire project independently.
The project is currently paused as I transitioned to working on STRIDEN, where I took on a key role as the game's Lead Programmer.
Youtube Video
Summary of Tasks
- Full Game Development: Designed, developed, and managed the entire project independently.
- C++ & Unreal Engine: Built core gameplay mechanics using C++ and Epic’s Gameplay Ability System.
- Multiplayer & Networking: Implemented matchmaking, dedicated servers, and Steam integration.
- Gameplay Systems: Created character movement, shooting mechanics, damage, health, and stamina systems.
- AI & NPC Behavior: Developed AI-driven NPCs with pathfinding and survival decision-making.
- Survival Mechanics: Implemented hunger, thirst, temperature, and environmental hazard systems.
- Dynamic Weather System: Designed a real-time weather system impacting gameplay.
- Optimization & Scalability: Ensured modular, efficient, and expandable game architecture.
Unreal Engine 4, C++, Blueprints, UMG and UI, Animations, Steam and Steamworks, Dedicated Servers, Listen Servers*